Download dishonored 2 paintings2/14/2024 Have a look at the 'Output' folder- all the converted DDS files are there! Press enter - it'll tell you it will have converted the files!Ĩ. That's telling the program to look in the 'Input' folder for files to convert, and save them into the 'Output' folder.ħ. So now, type in 'Dishonored2_tex input output'. If you read it, you can see that the program needs the input and output folder locations too.Ħ. You'll see some text, the top of which says 'Must give 2 parameters!'. This opens the program in command prompt.ĥ. Now we need to start the converter program, so type in 'Dishonored2_tex.exe' and press enter. For reference 'cd' means 'change directory' we're telling command prompt to navigate to that folder.Ĥ. You'll see that the folder path will now appear. For example on my machine I would type 'cd C:\\Downloads\Dishonored2_tex v1.03'. We need to tell command prompt to navigate to where Dishonored2_tex.exe is located. After "All rights reserved." will be a folder path, like 'C:\', with a blinking _ after it.ģ. Open up the command prompt by typing in 'cmd' into the Start Menu (if you're on Windows 10), or by typing 'cmd' into Run. In Dishonored 2's case a single texture is made up of a couple of files, so you need to put em all in.Ģ. Put ALL the dead_fish_01 files you want to convert into the 'Input' folder. Now create two folders in this directory let's call one 'Input' and one called 'Output'.Ģ. On my machine it's located in 'C:\\Downloads\Dishonored2_tex v1.03'. Navigate to where your 'Dishonored2_tex.exe' is located in Windows Explorer. The first way is by using the programme via command prompt.ġ. There's two ways to use the texture converter. We'll use generated\image\models\environment\props\karnaca\dead_fish_01 as an example. Ill do a lil walkthrough on how to do it. Very new to any sort of modding or model extracting, or anything on this forum. To answer your question no I still have not found out a way to convert or decrypt them. I've already converted all the textures, so I've uploaded the dead_fish ones for you in case you haven't figured it out yet! Here. I am trying to extract the Karnaca fish located in generated\image\models\environment\props\karnaca\dead_fish_01ĭid you figure it out in the end? It's a command line interface so maybe a lil bit confusing. Goju Ponu wrote:Another question, how exactly do I use this to convert the textures?
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